Associate Degree in Games Design
The computer games are the phenomenon of the digital age. Once regarded as a child’s pastime, computer games is today the entertainment and media industry’s fastest segment, and is projected to grow even more strongly in the future. It has matured to become an industry of increasing sophistication and draws on the advancing technologies from software engineering, computer programming, computer graphics, animation and even artificial intelligence.
The area of electronic games in itself is a business boom that rivals the annual GDP of smaller nations. From a current value (2006) of USD35 billion, the global games industry is expected to hit a peak value of USD52 billion in 2007, far bigger than the film, music and book industries combined. This is in terms of investments and development.
As enthusiasts seek more challenging games platforms and environments, the industry is constantly on the lookout for talented designers to create more enthralling new games.
The computer Games Design course will provide comprehensive study of the conceptual, story, character and visual design aspects. It will focus on developing highly marketable technical and aesthetic skills as well as the ability to coordinate games development teams.
Students will examine the evolution of computer games, the elements that contribute to a game’s playability, hardware and software environments and the visual design, testing, creation and marketing of games. An important component of the course is the practical training students undergo to prepare them for the professional realities of this competitive and highly lucrative industry.
The computer Games Design course will provide comprehensive study of the conceptual, story, character and visual design aspects in Games. It will focus on developing highly marketable technical and aesthetic skills as well as the ability to coordinate games development teams.
Entry requirements
Pass an ‘O’ Level or an equivalent qualification from a recognition institution by the local Ministry of Education.
Programme structure
Year 1 |
Semester 1 |
Semester 2 |
- Creative and Innovation Studies
- Drawing 1
- Fundamental of Design
- Introduction to Computer Skills
- Presentation Research Study Skills
- Professional Communication Skills 1
|
- Drawing for Games
- Basic Animation
- Visualization Techniques 1
- History of Games
- Professional Communication Skills 2
- Digital Imaging for Games 1
|
Year 2 |
Semester 3 |
Semester 4 |
- Principles of Entrepreneurship
- Business Planning
- Leadership Skills & Competencies
- 3D Modeling 1
|
- 3D Modeling 2
- Sound Production
- Digital Imaging for Games 2
- Research and Writing for Interactive Media
- Introduction to Games Design
|
Year 3 |
Semester 5 |
Semester 6 |
- Practical Internship
- Project Report
|
- 3D Animation 1
- Game Design & Development
- Game Animation Style and Genre
- Game Production
|
|